Make the pop up cards. There are 2 methods for this. For one, cut strips of construction paper three inches long and the width of your flowers. Cut as many strips as you have flowers. Take a strip and fold ½” up
Thứ Hai, 20 tháng 3, 2017
shows a screenshot of our prototype system
Fig. 2 shows a screenshot of our prototype system.
Our system allows the user to design pop-up cards using a mouse and a
keyboard. The system consists of a single window for the design and simulation
of the pop-up card. Fig. 3 shows the system functions. The user positions parts,
adjusts their properties (e.g., length, angle, position and pattern), and generates
templates. During interactive editing, the system always examines whether parts
protrude from the card or whether they collide with one another.
The user can use five mechanisms in our system. The V-fold mechanism, the
even-tent mechanism, and the uneven-tent mechanism were introduced by Glassner
[4]. The angle fold open box mechanism and the angle fold cube mechanism
[17] based on the V-fold are new. The former forms a box, which is an empty
rectangular parallelepiped without a top and a bottom as shown in Fig. 4 (a).
The latter makes an angle fold open box with a lid as shown in Fig. 4 (b). The
lid is folded toward the inside of the box when the card is closed.
Fig. 2. Prototype system.
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Fig. 3. Prototype system functions.
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Fig. 4. (a) Angle fold open box mechanism. (b) Angle fold cube mechanism.
3.1 Constrained Editing
Setting Parts The user first selects a desired mechanism and moves the mouse
cursor to a fold line where the black point then appears. If the user clicks the
mouse button, the system automatically generates the new part at that position
with default lengths and angles that can be adjusted later (see Fig. 5).
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Fig. 5. User interface for setting parts. (a) When the user clicks on a fold line, (b) the
system generates a new part there.
Editing Shapes The user drags the vertices of a part to edit its shape as shown
in Fig. 6. The vertices of a part are highlighted when the user selects that part.
The user can then drag the vertices one at a time. When editing lengths, the user
can maintain the parallelogram shape by pressing the Shift key while dragging
as shown in Fig. 6 (c). The user can also extend a panel of a part as shown in
Figs. 6 (d) and (e) or change the angle between two planes or the inclination of
the part as shown in Figs. 6 (f)-(i).
Deleting Parts The user clicks on a part to delete it. If other parts exist on
the part being deleted, they are also deleted.
Mapping Textures The user prepares images in advance and can use them as
textures. To put a texture on a part, the user selects a panel of a part and an
image as shown in Figs. 6 (j) and (k).
Generating Templates The system automatically generates 2D templates
from the 3D model designed by the user. The system also creates glue tabs and
generates guidelines to tell the user where to glue them on.
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