Paper architectures, also called origamic architectures, are paper
buildings created by folding combined with paper cutting. Originated
in Japan by Masahiro Chatani [1987] in the 1980’s, the craft
has been popularized by artists around the world, in particular Bianchini,
Siliakus and Aysta [2009].
Paper architecture appears in
many forms, such as greeting cards and desktop decorations, and
We present a formal, geometric formulation of planar layouts
that can rigidly and stably pops-up to a paper architecture
(Section 3).
• We present sufficient conditions for a class of 3D surfaces,
consisting of patches oriented in either one of two directions,
to be realizable by popping-up a planar layout in a rigid and
stable way (Section 4).
• We present an automatic algorithm that generates paper architectures
and their planar layouts that approximate any given
3D models with guaranteed realizability. (Section 5).
can be “startling realistic” [Chatani et al. 1987]. Some examples
created by artists are shown in Figure 2. Further exhibits could
be found from the online galleries of Ingrid Siliakus and Gerry
Stormer.
A paper architecture is made from cutting and folding from a single
piece of paper, and is stored by folding the two halves of the
paper close. As the paper is opened, the 3D building “stands-up” or
“pops-up”. While similar to pop-up books, a paper architecture is
made with no gluing or splicing, which puts additional constraints
to the design of cut and fold patterns on the paper (called a planar
layout). What is even more challenging is to create layouts that
would pop-up into a desired 3D look. Numerous books exist on the
mechanism of designing pop-up crafts [Birmingham 1997; Carter
1999; Cheong et al. 2009], and a number of computer-aided tools
have been developed to provide virtual design environments [Lee
et al. 1996; Glassner 2002; Hendrix and Eisenberg 2006; Mitani
and Suzuki 2004a]. However, the user is ultimately responsible
for deciding where and how the cuts and folds should be placed
on the 2D paper, and it remains a labor-intensive and highly skilldemanding
task to generate 2D layouts that pop-up into realistically
looking 3D buildings.
In this paper, we develop a completely automatic algorithm that
produces paper architectures approximating user-given 3D models,
which enables novice users to create realistic and complex crafts in
an effortless way (see the example on Figure 1 right). Our algorithm
is grounded on novel geometric formulations of planar layouts
that can physically pop-up cards to paper architectures. In particular,
regions in the layout should maintain rigid and non-intersecting
when popping-up, and the architecture should be able to stably erect
with no additional help from the user other than holding the two
halves of the paper. Based on the formulation, we present suf-
ficient conditions for a class of 3D surfaces, consisting of planar
patches oriented in two directions, to be physically realizable by
popping-up a planar layout. Guided by the conditions, we design
a grid-based algorithm that produces 3D realizable paper architectures
automatically from any input model given by the user, while
requiring only the users to specify the paper location with respect
to the model. An example is shown in figure 1.
Contributions To the best of our knowledge, our algorithm is one
of the first automated methods for creating paper architecture that
mimics a given 3D input. To achieve this goal, we make the following
contributions:
(a) Amsterdam Central Station (b) Statue of Liberty (c) Bellesguard Tower (d) Himeji Castle
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