Paper architectures are 3D paper buildings created by folding and
cutting. The creation process of paper architecture is often laborintensive
and highly skill-demanding, even with the aid of existing
computer-aided design tools. We propose an automatic algorithm
for generating paper architectures given a user-specified 3D model.
The algorithm is grounded on geometric formulation of planar layout
for paper architectures that can be popped-up in a rigid and stable
manner, and sufficient conditions for a 3D surface to be poppedup
from such a planar layout. Based on these conditions, our algorithm
computes a class of paper architectures containing two sets
of parallel patches that approximate the input geometry while guaranteed
to be physically realizable.
The method is demonstrated on
a number of architectural examples, and physically engineered results
are presented.
CR Categories: I.3.5 [Computer Graphics]: Computational Geometry
and Object Modeling—Geometric algorithms, languages,
and systems;
Keywords: paper architecture, pop-up card, computer art, planar layout
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