Here we proposed an assistant interface to help people to design and create popup
cards. Our system examines whether the parts protrude from the card or
whether they collide with one another during interactive editing, and it displays
the result continuously to the user as feedback. This helps the user concentrate
on the design activity. We showed sample pop-up cards created using our system
and reported the results of a preliminary user study. The preliminary user study
shows that the protrusion and collision detection functions are very effective.
We plan to add new functions to the system in the future. First, we would like
to make a mirror editing system in which the system changes values to maintain
symmetry if the user edits a part. Second, we would like to create a function that
the user could use to change lengths and angles by entering numerical values.
Third, we would like to make a constraint mechanism so that when the user
marks a pair of edges, those two edges are always the same length.
Whereas
we use textures to add appearance details to a part, preparing the texture in
advance using other software is inconvenient. We would like to let the user paint
textures directly on a part using our system. Although we have implemented five
mechanisms in this system, there are many other possibilities. One of the most
interesting mechanisms we plan to implement is curved surfaces. Curved surfaces
deform non-linearly unlike a simple planar surfaces and we plan to apply some
soft of physical simulation.
We would not claim that our method (direct manipulation interface with
continuous feedback) is the best interface for designing physical objects in gen-
eral. There are many other methods for designing physical objects such as quick
sketching or tangible interfaces. Each method has its own strength and weakness.
Our experience is that sketching and tangible approaches are less constraining,
so they are good for very early exploration. In contrast, our method is suitable
for later stages of design process or for the design of objects with complicated
constraits. Pop-up card is an example of highly-constrained objects where one
can not design arbitrary shape and our approach works well. However, it is true
that our method is a little bit too constraining for very initial exploration and
we would like to work on this problem in the future.
Acknowledgements
We would like to thank Jun Mitani for his helpful comments. We also appreciate
the members of Igarashi Laboratory for their useful discussions.
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