Paper crafting Different types of paper crafting has been studied
in the mathematical and computational setting. Here we will briefly
review some major forms.
Origami is the traditional Japanese art of paper folding. Typically,
origami is folded-flat (meaning the model can be flattened without
being damaged) [Hull 1994] using a single piece of paper, and
no cutting or gluing is used. Folding algorithms and foldability for
origami has been extensively studied in the computational geometry
community, and we point readers to a recent book by Demaine and
O’Rourke [2007]. More recently, Tachi [2009] proposed an algorithm
to automatically generate origami design for arbitrary polyhedral
surfaces.
Curved folding has also been considered [Kilian
et al. 2008] based on analysis of developable surfaces. By allowing
cutting, paper architecture presents a different set of folding and
foldability problems than traditional origami, some of which we
hope to address in this work.
Strip modeling is concerned with representing 3D models as paper
strips, or piece-wise developable surfaces. Mitani and Suzuki
[2004b] proposed a method for approximately making general surfaces
by paper-strips.
Their algorithm is powered by mesh simpli-
fication, which is a well-studied but still active topic [Garland and
Heckbert 1997; Cohen et al. 1998; Wei and Lou 2010]. Alternative
methods also have been proposed in [Shatz et al. 2006] and
[Massarwi et al. 2007]. With the use of cutting and splicing, strip
modeling can achieve complex and even knotted geometry that is
otherwise infeasible in other paper art forms.
Paper-cutting is a Chinese folk art that cuts out stylistic patterns and
figures from a piece of paper. A simple and efficient algorithm for
automatic paper-cutting given input images was proposed in [Xu
et al. 2007]. Extensions to 3D paper-cuts and interactive design card of animations with paper-cuts have also been considered [Li et al.
2007].
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